Let us begin with the Rod of Wonder. I first came across this bizarre magic item in my first campaign in the first few levels of play. It was given to us as a gift by the Demigod Zagyg, a new entry into the pantheon of the DM’s world. My guess he was added in via the untimely demise Gary Gygax the week before, or it could have just been a total coincidence. Back to the story, the Rod of Wonder seemed impressive at first because Zagyg showed you could duplicate the effect of a Lightning Bolt, and the Rod could be used over and over again without weakening its magic.
However, the Lightning Bolt only happens 10% of the time, while the other 90% of the time it creates completely random results. You see, the Rod of Wonder is an item based around dice rolling. Activate the Rod, roll percentile dice, and see what happens. Sure you could strike somebody with that Lightning Bolt or maybe even a Fireball, but you also run the risk of Enlarging the target, grow grass around them or even turn yourself to stone. Not only that, the effect you get could be entirely different than what you seek, and you may unintentionally hinder and/or harm your allies in the process. Continue reading